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2023

以太坊ABI数据的理解与分析

Understand ABI Encoding of EVM


量化多因子模型的发展

History of Multi-factor Analysis


理解Dune Analytics - Raw Table

Learning Raw Tables of Dune Analytics


2021

Wwise-UE中的回调设计

Design of Callback Mechanism in Wwise-UE Integration


关于Wwise插件开发

Procedure of Wwise Plugin Development


2020

和Guy Somberg学习C++ Template

Learn C++ Template With Guy Somberg


Wwise Event-Based Packaging的加载与卸载

Study of Wwise Event-Based Packaging System


关于Wave格式

Study Of Wave Formate


2019

Unreal中UBT与模块创建

UBT & Create Modules In Unreal


声音事件代理的管理

Manager System of Delegate


Unreal基于对象的语音系统

Dialogue System In Unreal


音频系统信号流

Signal Chains Of Three Audio System


FPS项目声音优化方案

Optimization Of A FPS Project


FPS项目声音设计框架

Sound Framework Of A FPS Project


Wwise中的流管理系统

Stream Manager In Wwise


Wwise-Unreal Intergration中对于Event回调的处理

Event Callback In Wwise-Unreal Integration


递归与回溯思路的理解

Study About Recursion And Backtrace


Wwise声音引擎的初始化

The Initializaiton of Wwise Sound Engine


Smart Pointers与RAII技术

Use RAII To Manager Resource


C++中的列表初始化

Initialization List In C++


C++中的可调用对象

Callable Object In C++


Wwise中的GameObject

Game Object In Wwise


SideChain和AutoDuck在Wwise中的使用

Some Tips About Compression In Wwise


C++中的Overload和Override

Overload And Override In C++